Manual Testing faq

Written on 10:30 PM by MURALI KRISHNA

Manual Testing Faqs


1. What is 'Software Quality Assurance'?
ans.Software QA involves the entire software development PROCESS
• monitoring and improving the process,
• standards and procedures are followed
• ensuring that problems are found and dealt with. It is oriented to 'prevention'.

2. What is 'Software Quality Control'?
ans.It means Validation. It verifies quality of produt.

3. What is 'Software Testing'?
ans.Testing involves operation of a system or application under controlled conditions and evaluating the results (e.g., 'if the user is in interface A of the application while using hardware B, and does C, then D should happen'). The controlled conditions should include both normal and abnormal conditions. Testing should intentionally attempt to make things go wrong to determine if things happen when they shouldn't or things don't happen when they should. It is oriented to 'detection'.

4. Why does software have bugs?
ans.• Miscommunication or no communication
• Software complexity
• Programming errors
• Changing requirements
• time pressures
• egos
• poorly documented code
5. What is Verification?
ans."Verification” checks whether we are building the right system, and Verification typically involves reviews and meetings to evaluate documents, plans, code, requirements, and specifications. This can be done with checklists, issues lists, walkthroughs, and inspection meetings.

6. What is Validation?
ans.“Validation” checks whether we are building the system right. Validation typically involves actual testing and takes place after verifications are completed.

7. What is a 'walkthrough'?
ans.A 'walkthrough' is an informal meeting for evaluation or informational purposes. Little or no preparation is usually required.

8. What's an 'inspection'?
ans.An inspection is more formalized than a 'walkthrough', typically with 3-8 people including a moderator, reader (the author of whatever is being reviewed), and a recorder to take notes.
The subject of the inspection is typically a document such as a requirements spec or a test plan, and the purpose is to find problems and see what's missing, not to fix anything. Attendees should prepare for this type of meeting by reading thru the document; most problems will be found during this preparation. The result of the inspection meeting should be a written report. Thorough preparation for inspections is difficult, painstaking work, but is one of the most cost-effective methods of ensuring quality..

9. What kinds of testing should be considered?

ans • Black box testing - not based on any knowledge of internal design or code. Tests are based on requirements and functionality.

• White box testing - based on knowledge of the internal logic of an application's code. Tests are based on coverage of code statements, branches, paths, conditions.

Unit testing - the most 'micro' scale of testing; to test particular functions or code modules. Typically done by the programmer and not by testers, as it requires detailed knowledge of the internal program design and code. Not always easily done unless the application has a well-designed architecture with tight code, may require developing test driver modules or test harnesses.

Incremental integration testing - continuous testing of an application as new functionality is added; requires that various aspects of an application's functionality be independent enough to work separately before all parts of the program are completed, or that test drivers be developed as needed; done by programmers or by testers.

Integration testing - testing of combined parts of an application to determine if they function together correctly. The 'parts' can be code modules, individual applications, client and server applications on a network, etc. This type of testing is especially relevant to client/server and distributed systems.

Functional testing – Black box type testing geared to functional requirements of an application; this type of testing should be done by testers. This doesn't mean that the programmers shouldn't check that their code works before releasing it (which of course applies to any stage of testing.)

System testing - Black box type testing that is based on overall requirements specifications; covers all combined parts of a system.

end-to-end testing - similar to system testing; the 'macro' end of the test scale; involves testing of a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.

Sanity testing - typically an initial testing effort to determine if a new software version is performing well enough to accept it for a major testing effort. For example, if the new software is crashing systems every 5 minutes, bogging down systems to a crawl, or destroying databases, the software may not be in a 'sane' enough condition to warrant further testing in its current state.

regression testing - re-testing after fixes or modifications of the software or its environment. It can be difficult to determine how much re-testing is needed, especially near the end of the development cycle. Automated testing tools can be especially useful for this type of testing.

acceptance testing - final testing based on specifications of the end-user or customer, or based on use by end-users/customers over some limited period of time.
load testing - testing an application under heavy loads, such as testing of a web site under a range of loads to determine at what point the system's response time degrades or fails.

stress testing - term often used interchangeably with 'load' and 'performance' testing. Also used to describe such tests as system functional testing while under unusually heavy loads, heavy repetition of certain actions or inputs, input of large numerical values, large complex queries to a database system, etc.

Performance testing - term often used interchangeably with 'stress' and 'load' testing. Ideally 'performance' testing (and any other 'type' of testing) is defined in requirements documentation or QA or Test Plans.

Usability testing - testing for 'user-friendliness'. Clearly this is subjective, and will depend on the targeted end-user or customer. User interviews, surveys, video recording of user sessions, and other techniques can be used. Programmers and testers are usually not appropriate as usability testers.

Install/uninstall testing - testing of full, partial, or upgrade install/uninstall processes.

Recovery testing - testing how well a system recovers from crashes, hardware failures, or other catastrophic problems.

Security testing - testing how well the system protects against unauthorized internal or external access, willful damage, etc; may require sophisticated testing techniques.

Compatability testing - testing how well software performs in a particular hardware/software/operating system/network/etc. environment.

Exploratory testing - often taken to mean a creative, informal software test that is not based on formal test plans or test cases; testers may be learning the software as they test it.

Ad-hoc testing - similar to exploratory testing, but often taken to mean that the testers have significant understanding of the software before testing it.

User acceptance testing - determining if software is satisfactory to an end-user or customer.

Comparison testing - comparing software weaknesses and strengths to competing products.

Alpha testing - testing of an application when development is nearing completion; minor design changes may still be made as a result of such testing. Typically done by end-users or others, not by programmers or testers.

Beta testing - testing when development and testing are essentially completed and final bugs and problems need to be found before final release. Typically done by end-users or others, not by programmers or testers.

Mutation testing - a method for determining if a set of test data or test cases is useful, by deliberately introducing various code changes ('bugs') and retesting with the original test data/cases to determine if the 'bugs' are detected. Proper implementation requires large computational resources.

10. What are 4 common problems in the software development process?

ans • poor requirements
• unrealistic schedule
• inadequate testing .
• Miscommunication

11. What is software 'quality'?
ans.Quality software is reasonably bug-free, delivered on time and within budget, meets requirements and/or expectations, and is maintainable.

12. What is SEI? CMM? ISO? IEEE? ANSI? Will it help?
ansSEI = 'Software Engineering Institute' at Carnegie-Mellon University; initiated by the U.S. Defense Department to help improve software development processes.
CMM = 'Capability Maturity Model', developed by the SEI. It's a model of 5 levels of organizational 'maturity' that determine effectiveness in delivering quality software. It is geared to large organizations such as large U.S. Defense Department contractors. However, many of the QA processes involved are appropriate to any organization, and if reasonably applied can be helpful. Organizations can receive CMM ratings by undergoing assessments by qualified auditors.

Perspective on CMM ratings: During 1992-1996 533 organizations were assessed. Of those, 62% were rated at Level 1, 23% at 2,13% at 3, 2% at 4, and 0.4% at 5. The median size of organizations was 100 software engineering/maintenance personnel; 31% of organizations were U.S. federal contractors. For those rated at Level 1, the most problematical key process area was in Software Quality Assurance.)

ISO = 'International Organization for Standards' - The ISO 9001, 9002, and 9003 standards concern quality systems that are assessed by outside auditors, and they apply to many kinds of production and manufacturing organizations, not just software. The most comprehensive is 9001, and this is the one most often used by software development organizations. It covers documentation, design, development, production, testing, installation, servicing, and other processes. ISO 9000-3 (not the same as 9003) is a guideline for applying ISO 9001 to software development organizations. The U.S. version of the ISO 9000 series standards is exactly the same as the international version, and is called the ANSI/ASQ Q9000 series. The U.S. version can be purchased directly from the ASQ (American Society for Quality) or the ANSI organizations.
IEEE = 'Institute of Electrical and Electronics Engineers' - among other things, creates standards such as 'IEEE Standard for Software Test Documentation' (IEEE/ANSI Standard 829), 'IEEE Standard of Software Unit Testing (IEEE/ANSI Standard 1008), 'IEEE Standard for Software Quality Assurance Plans' (IEEE/ANSI Standard 730), and others.

ANSI = 'American National Standards Institute', the primary industrial standards body in the U.S.; publishes some software-related standards in conjunction with the IEEE and ASQ (American Society for Quality).

13. What is the 'software life cycle'?
ans.The life cycle begins when an application is first conceived and ends when it is no longer in use. It includes aspects such as initial concept, requirements analysis, functional design, internal design, documentation planning, test planning, coding, document preparation, integration, testing, maintenance, updates, retesting, phase-out, and other aspects.

14. What is Testing Life Cycle?

ans.Test planning
Test designing
Test case preparation
Test execution
Test Reporting
Test results


15.What makes a good test engineer?
ans.A good test engineer has a 'test to break' attitude, an ability to take the point of view of the customer, a strong desire for quality, and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers, and an ability to communicate with both technical (developers) and non-technical (customers, management) people is useful. Previous software development experience can be helpful as it provides a deeper understanding of the software development process, gives the tester an appreciation for the developers' point of view, and reduce the learning curve in automated test tool programming.

16. What makes a good Software QA engineer?
ans.The same qualities a good tester has are useful for a QA engineer. Additionally, they must be able to understand the entire software development process and how it can fit into the business approach and goals of the organization. Communication skills and the ability to understand various sides of issues are important. In organizations in the early stages of implementing QA processes, patience and diplomacy are especially needed.

17. What's the role of documentation in QA?
ans.Critical. (Note that documentation can be electronic, not necessarily paper.) QA practices should be documented such that they are repeatable. Specifications, designs, business rules, inspection reports, configurations, code changes, test plans, test cases, bug reports, user manuals, etc. should all be documented.

18. What's the big deal about 'requirements'?
ans.One of the most reliable methods of insuring problems, or failure, in a complex software project is to have poorly documented requirements specifications. Requirements are the details describing an application's externally-perceived functionality and properties. Requirements should be clear, complete, reasonably detailed, cohesive, attainable, and testable. A non-testable requirement would be, for example, 'user-friendly' (too subjective).

19. What's a 'test plan'?
ans.A software project test plan is a document that describes the objectives, scope, approach, and focus of a software testing effort. The process of preparing a test plan is a useful way to think through the efforts needed to validate the acceptability of a software product. The completed document will help people outside the test group understand the 'why' and 'how' of product validation. It should be thorough enough to be useful but not so thorough that no one outside the test group will read it. The following are some of the items that might be included in a test plan, depending on the particular project.

20. What's a 'test case'?
ans. A test case is a document that describes an input, action, or event and an expected response, to determine if a feature of an application is working correctly. A test case should contain particulars such as test case identifier, test case name, objective, test conditions/setup, input data requirements, steps, and expected results.
• Note that the process of developing test cases can help find problems in the requirements or design of an application, since it requires completely thinking through the operation of the application. For this reason, it's useful to prepare test cases early in the development cycle if possible.


22. What should be done after a bug is found?
ans.The bug needs to be communicated and assigned to developers that can fix it. After the problem is resolved, fixes should be re-tested, and determinations made regarding requirements for regression testing to check that fixes didn't create problems elsewhere. If a problem-tracking system is in place, it should encapsulate these processes.
A reporting or tracking process should enable notification of appropriate personnel at various stages. For instance, testers need to know when retesting is needed, developers need to know when bugs are found and how to get the needed information, and reporting/summary capabilities are needed for managers.

23. What is 'configuration management'?
ans.Configuration management covers the processes used to control, coordinate, and track: code, requirements, documentation, problems, change requests, designs, tools/compilers/libraries/patches, changes made to them, and who makes the changes. (See the 'Tools' section for web resources with listings of configuration management tools. Also see the Bookstores section's 'Configuration Management' category for useful books with more information.)

24. What if the software is so buggy it can't really be tested at all?
ans.The best bet in this situation is for the testers to go through the process of reporting whatever bugs or blocking-type problems initially show up, with the focus being on critical bugs. Since this type of problem can severely affect schedules, and indicates deeper problems in the software development process (such as insufficient unit testing or insufficient integration testing, poor design, improper build or release procedures, etc.) managers should be notified, and provided with some documentation as evidence of the problem.

25.How can it be known when to stop testing?
ans.This can be difficult to determine. Many modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are:
• Deadlines (release deadlines, testing deadlines, etc.)
• Test cases completed with certain percentage passed
• Test budget depleted
• Coverage of code/functionality/requirements reaches a specified point
• Bug rate falls below a certain level
• Beta or alpha testing period ends

26. What if there isn't enough time for thorough testing?
ans.Use risk analysis to determine where testing should be focused.Since it's rarely possible to test every possible aspect of an application, every possible combination of events, every dependency, or everything that could go wrong, risk analysis is appropriate to most software development projects. This requires judgement skills, common sense, and experience.

27. What if the project isn't big enough to justify extensive testing?
ans.Consider the impact of project errors, not the size of the project. However, if extensive testing is still not justified, risk analysis is again needed and the same considerations as described previously in The tester might then do ad hoc testing, or write up a limited test plan based on the risk analysis.

28. What can be done if requirements are changing continuously?
ans. A common problem and a major headache.
• Work with the project's stakeholders early on to understand how requirements might change so that alternate test plans and strategies can be worked out in advance, if possible.
• It's helpful if the application's initial design allows for some adaptability so that later changes do not require redoing the application from scratch.
• If the code is well-commented and well-documented this makes changes easier for the developers.
• Use rapid prototyping whenever possible to help customers feel sure of their requirements and minimize changes.
• The project's initial schedule should allow for some extra time commensurate with the possibility of changes.
• Try to move new requirements to a 'Phase 2' version of an application, while using the original requirements for the 'Phase 1' version.
• Negotiate to allow only easily-implemented new requirements into the project, while moving more difficult new requirements into future versions of the application.

29. What if the application has functionality that wasn't in the requirements?
ans.It may take serious effort to determine if an application has significant unexpected or hidden functionality, and it would indicate deeper problems in the software development process. If the functionality isn't necessary to the purpose of the application, it should be removed, as it may have unknown impacts or dependencies that were not taken into account by the designer or the customer. If not removed, design information will be needed to determine added testing needs or regression testing needs.

30. How can Software QA processes be implemented without stifling productivity?
ans.By implementing QA processes slowly over time, using consensus to reach agreement on processes, and adjusting and experimenting as an organization grows and matures, productivity will be improved instead of stifled. Problem prevention will lessen the need for problem detection, panics and burn-out will decrease, and there will be improved focus and less wasted effort. At the same time, attempts should be made to keep processes simple and efficient, minimize paperwork, promote computer-based processes and automated tracking and reporting, minimize time required in meetings, and promote training as part of the QA process..

31. What if an organization is growing so fast that fixed QA processes are impossible?
ans.This is a common problem in the software industry, especially in new technology areas. There is no easy solution in this situation, other than:
• Hire good people
• Management should 'ruthlessly prioritize' quality issues and maintain focus on the customer
• Everyone in the organization should be clear on what 'quality' means to the customer

32. How does a client/server environment affect testing?
ans.Client/server applications can be quite complex due to the multiple dependencies among clients, data communications, hardware, and servers. Thus testing requirements can be extensive. When time is limited (as it usually is) the focus should be on integration and system testing. Additionally, load/stress/performance testing may be useful in determining client/server application limitations and capabilities. There are commercial tools to assist with such testing.

33. How can World Wide Web sites be tested?
ans.Web sites are essentially client/server applications - with web servers and 'browser' clients. Consideration should be given to the interactions between html pages, TCP/IP communications, Internet connections, firewalls, applications that run in web pages (such as applets, java script, plug-in applications), and applications that run on the server side (such as cgi scripts, database interfaces, logging applications, dynamic page generators, asp, etc.). Additionally, there are a wide variety of servers and browsers, various versions of each, small but sometimes significant differences between them, variations in connection speeds, rapidly changing technologies, and multiple standards and protocols.

34. How is testing affected by object-oriented designs?
ans.Well-engineered object-oriented design can make it easier to trace from code to internal design to functional design to requirements. While there will be little affect on black box testing (where an understanding of the internal design of the application is unnecessary), white-box testing can be oriented to the application's objects. If the application was well-designed this can simplify test design.

35. What is Extreme Programming and what's it got to do with testing?

ans.Extreme Programming (XP) is a software development approach for small teams on risk-prone projects with unstable requirements. It was created by Kent Beck who described the approach in his book 'Extreme Programming Explained'
Programmers are expected to write unit and functional test code first - before the application is developed. Test code is under source control along with the rest of the code. Customers are expected to be an integral part of the project team and to help develope scenarios for acceptance/black box testing.

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